This is it. Tomorrow is the launch of the Kickstarter. We actually made it everyone. What a long journey it has been. I will cover one last subject in this blog, but I also want to hand over a section to Randall Bills, the original Line Developer to share some of his thoughts as we hover our hands over the Launch button.
I am…not surprisingly, pretty emotional now. Leviathans was my first all-original game design. What’s more, it’s a giant love letter–in its way–to BattleTech, which has been in my life for over thirty-five years now. So of course I very much want to see it back on tables.
But that’s only one part. The smallest part. For ten years now, ever since we first launched, every convention, every year, at least one person–and oft-times several–comes up, taps me on the shoulder, and asks politely when Leviathans will be back. And we have a wonderful conversation about our shared passion for this gaming and universe–and gaming and geekdom in general. And then we shake hands and they walk away, having assured me that they will be standing on the dock when the monsters in the sky rise again.
To be a part of such a wonderful, dedicated community. To have had those stories told. To have seen the look of joy in your eyes, reciprocated in my own…that is the emotion. That is the power of what you have helped build. That arm in arm, together, we get to see them fly once more.
I…cannot possibly thank you enough for all of those years of support. For lending your passion when the tanks were dry. And for standing here on that dock, just as we promised each other, all through the years…
Thank you.
Sky Admiral Randall Bills
